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Klonoa door to phantomile rom psx
Klonoa door to phantomile rom psx













klonoa door to phantomile rom psx

  • Damaged state cancel : Some frames after taking damage, you can throw your ring to gain control of Klonoa sooner than intended.
  • klonoa door to phantomile rom psx

    It's usually a bad glitch since we want to avoid double-jumps, but in the case of opening a door with a key it will save some time since we can regain control of Klonoa almost instantly instead of waiting for the cutscene to end.

    klonoa door to phantomile rom psx

    However if in the meantime Klonoa is on the ground, the double-jump will be stored and will be done as soon as Klonoa leaves the ground.

  • Storing a double-jump : When Klonoa try to jump while in the air and while his ring catched an enemy, the game will automatically do a double-jump once the ring is back to him.
  • As an extension of this glitch, you can carry enemies through passages with low ceilings, which in some cases can break the level design (like vision 6-1). After doing this enough time (5 times usually), Klonoa will be so far to the left that the game will not try to reposition him anymore. In addition, if Klonoa wasn't repositioned and try to move through the wall for 1 frame (and then looking up or down for at least 1 frame), the game will shift him a little bit on the left (so this glitch can't be used to go through a wall on the right). When trying to get close to a wall while holding an enemy and in the air, the game will reposition Klonoa, however it will not do this if Klonoa isnt looking left or right.
  • Wall clip : The new glitch responsible of the biggest improvements, most notably trivialising visions 6-1 and 6-2.
  • If a screen ends with a river, it may be better to totally stop moving at the end.

    klonoa door to phantomile rom psx

    From my calculations, the optimal way to move under these conditions is to reach the cap, then stop moving for 1 frame, then move again until the cap and repeat the process. Starting to move again gives an instant penalty of speed of 45056 and then the speed increases like normal (depending if it's a slope or not). In both cases, stopping to move gives an instant extra boost of speed of 45056 but then the speed decreases by 2048 each frame. Rivers (visions 2-2 and 4-2) : They give a boost of speed of 45056 (0xB000), and most of them are slopes, so you can reach a speed cap of either ~98300 or 126976.















    Klonoa door to phantomile rom psx